Bingo glossary

Admission — To be eligible to enter a bingo hall and/or participate in a bingo game.
Admission Packet — A minimum number of cards that you must purchase as the price of admission. Typically you must purchase an Admission Packet, which usually contains three to six card for every regular game, and may also contain some special games. Exactly what is part of the Admission Packet varies from hall to hall.
After Game — The game played after the end of a regular session of play.

Ball Gate — Part of the ball dispensing machine, the one-way flap at the top of the ‘ball runway’ which the ball passes under to enter the main playfield area.
Ball Lifter — The mechanism used to raise the ball from beneath the playfield to the ‘ball shooter’ tip.
Ball Runway — The channel where the ball is launched up by the ball shooter to enter the main playfield area.
Ball Shooter — The spring loaded plunger with a rubber tip used to launch the ball into the playfield area.
Basket Bingo — Bingo game where «basket» prizes are given.
Bingo Board — A display board, usually electronic that lights up showing each number as it is called.
Bingo Books/Booklets — A number of different colored bingo sheets/cards bound together to form a book/booklet to be played one for each game at a bingo session. They are usually bound in the order in which they will be played.
Bingo Card — A card containing 24 numbered spaces and one free space (blank), with which you play BINGO. The numbers are assigned at random on each card and are arranged in five columns of five numbers each by five rows (5 x 5 = 25 in total including the blank square). The numbers in the B column are between 1 and 15, in the I column between 16 and 30, in the N column (containing four numbers and the free space) between 31 and 45, in the G column between 46 and 60, and in the O column between 61 and 75. Players have thousands of unique (unduplicated) cards to choose from. Some manufacturers print unduplicated series of 6,000 cards. There are also series of 9,000 cards available. Hard cards and Flimsy cards have a series number printed on them. For example, card number 1252 will always have the same numbers in the same spaces.
Bingo Marker — A crayon or ink dauber that is used to cover the numbers on a bingo game card.
Blackout — (Also, Coverall) A pattern where you must cover the whole card to win. Usually 50 to 60 of the 75 bingo numbers have to be called to cover all the numbers on a card. But blackouts in as few as 43 numbers have been recorded.
Blower — A forced-air device that mixes the bingo balls and dispenses them to the caller who announces the number and displays it on a bingo board.
Bonanza Bingo — A progressive coverall Jackpot that is usually played as the 13th game of the session. Forty-five numbers are drawn before the session and players mark them on separate cards and set aside. There is an additional fee to play this game, usually $1. The countdown begins at 48 numbers or less and go up one number per week to 52 numbers or until won. The amount of the jackpot is determined by card sales for that game.
Breakopen — A multi-ply card, made completely from paper or paper products, with perforated breakopen tab or tabs. The game play area of the card is covered to conceal a number(s), letter(s) and/or symbol(s); some of which have been designated in advance as prize winners.
Buy-in — Buying bingo cards or an Admission Packet (see above). Converting cash into bingo cards.

Caller — The person who calls out the bingo numbers as they are drawn.
Cash-In-Prize — A form of bingo where the prize is a cash payout. This is taken from the money paid in.
Casino Night (Also, Vegas Night) — An event held for a specific period of time (generally beginning in the afternoon and ending by midnight) during which a qualified organization is entitled to hold casino-style gaming events. Games conducted include: Pulltabs, bingo, roulette, blackjack, poker, craps, gin rummy, five card stud poker, and merchandise wheels.
Chat Room — A handy monitor or screen where you can read and exchange messages with other players.
Consolation Prize — The prize or prizes offered on some special games if there is no winner in a predetermined number of calls.
Coverall — (Also Blackout) A pattern where you must cover the whole card to

Dauber — Bingo dauber is ink-filled bottle/pen with a foam tip on it used to mark called numbers. When you touch the bingo card with the foam tip it marks the square.

Early Bird Game — A bingo game that starts earlier than another regularly scheduled game. But sometimes the Early Bird game is merely the first game of the session. The first game of a session is more commonly known as a Warm Up.

Face — Is the individual bingo sheet containing 24 numbers plus the free space in the middle.
Flimsy, Flimsies — Bingo cards printed on thin sheets of paper. There are usually three cards printed on a single sheet but flimsies are also printed in one, two, four, six or 9-card formats. Typically a flimsy sheet costs one or two dollars and a win on a flimsy on a special game usually pays quite a bit more than a win on a regular game. Also called ‘Throwaways’ in some areas.
Four Corners — A pattern where you must cover the corner numbers of the card. If you get those four numbers, you win.
Free Space — The center square of the card, which does not have a number assigned to it. It’s like a Joker or a Wild square. You get it free every game and it counts towards your winning pattern.

Game Board, Gameboard — An electronic display that is attached to the bingo board to show the pattern needed to win that particular game. It looks like a bingo card and shows what variation of bingo you are playing on that particular game on the program. For example: four corners, chevron, regular, blackout, etc.
Game Room — Some online games divide the players into game rooms.
G.T.I., T.E.D. — An electronic dauber system used to play multiple packs at once. These usually require a rental fee and only one is allowed per player.

Hard Card — A bingo card printed on heavy cardboard material usually with shutters to cover each number as it is called out.
Hardway Bingo (Hard-way Bingo) — Bingo in a straight line without the use of the free space.
House — A casino or gambling center/centre or a gambling hall/property. Also the property owners or the operators of a gambling game, such as Bingo.

Inlaid Card — A pre-printed card, usually in 4×4 format laid into a table, and black discs are used to cover the numbers as they are called out.
Instant Bingo — A breakopen ticket which contains the letters B I N G O, bingo card faces, bingo numbers, and no other symbols. Winning tickets may incorporate letters spelling the word B-I-N-G-O, or contain a complete pre-designated bingo pattern, i.e., vertical, horizontal, or diagonal line.

Jackpot — A big prize usually awarded for achieving a difficult pattern, such as a blackout, within a specified number of balls.

Late Night Bingo (Also, Moonlight Bingo) — Session of bingo that starts late at night, usually about 10:00 pm.
Lucky Jar (or Cookie Jar) — A container with cash. You win the contents of the lucky jar if you bingo on the lucky number. The lucky number is usually the first number called at the beginning of a session. Money is added to the jar every time the lucky number is called or if the caller makes a mistake in announcing the game. Usually you can win the lucky jar only on regular games. There is no lucky number in play on special throw-away games

Main Stage Bingo — The main event of a session of bingo, and the one said to draw the most customers.
Minimum Buy-in — The least amount you must spend to be eligible for prizes.
Moonlight Bingo — Session of bingo that starts late at night, usually about 10:00 pm.
Money Ball — A number drawn before the game that will double a player’s winnings if bingo is hit on that number.
Multiple Winners — Two or more players bingo at the same time. When this happens, the cash prize is divided among them. For example, if there are five winners on a $500 game, they each receive $100.
Mushroom — A group of bingo displays which takes its name from its shape — it has a narrow tubular base, and a wider head with the machinery used to play the game and collect money from players. Customers sit around the mushroom to play, and there are usually 6 to 8 positions at each.

On — A player is said to be On when one or more cards they are playing lacks only one number for a bingo.
On The Way — The game played on the way to the blackout game. It is played prior to the blackout on the same card. First the preliminary game(s) are played and then more numbers are called until there is a blackout.

Pattern — The shape you need to cover on your card with called out numbers, usually it is in a straight line; horizontal, vertical and diagonal. See here examples of bingo patterns (link opens new window).
Parti — Short for participation bingo, a type of slot bingo or cash bingo where the prize is cash and depends on the number of players, since the cash prize is at least 50% of the money paid in. The most common boards used for parti bingo are inlaid cards and hand-held shutter boards.
Payout — The percentage of sales paid out by the House. The average payout among all bingo halls is approximately 75 percent. This compares with a payout of approximately 45 percent on state lottery games.
Postage Stamp Pattern — Matching four numbers to form a postage stamp (a 2 x 2 grid) in any of the four corners.
Prize Bingo — Until recently, this game was only played for a set prize or vouchers. Recent changes in UK law mean that now the prize may be cash of up to £15.
Progressive Jackpot — A Jackpot that gets bigger until it is won. It builds daily, weekly, or monthly if it is not won in a specific number of calls. If there is no winner in X number of calls, consolation prize(s) of lesser dollar amounts are paid. Different variations of progressive games add dollars or numbers, or both, to the jackpot. There is usually a separate buy-in for Progressive Jackpot games.

Quickie — Numbers are called as quickly as possible & the card must be full to win Bingo.

Rainbow Pack — A paper pack that allows players to play for three or four different prize denominations at once.
Reno Night — An evening of casino games like blackjack and roulette. These are sometimes held in bingo halls but more often in restaurants and hotels, Eagles & Elks clubs and other fraternal organizations.
RNG — Random Number Generator; the machine used to pick the numbers for a game of bingo. Most are electronic.

Serial Number — The minimum five-character number printed by a manufacturer on each set of charity game tickets/cards. Each ticket in a set contains the same serial number.
Series — Indicates the number of unique faces that a single set will contain. For example: a 9000 Series has 9000 unique faces.
Session — An entire evening or daytime program of bingo consisting of regular games usually played on hard cards and special games played on throwaways, flimsies or paper sheets. A session usually lasts somewhere between two and a half hours and three hours and 15 minutes.
Shutter Board — A hand-held re-usable plastic board with pre-printed numbers, usually in a 4×4 format. These numbers are marked off by closing shutters over them.
Six-pack, Nine-pack — Six or nine numbers in a block on one card.
Special — Games that usually are played with a different set of cards than the pack purchased at admission.
Speed Bingo — A variation of regular bingo. Numbers are called very quickly and you can bingo in as few as three numbers. Usually played before or after a regular session.
Speedgame, Speed Game — A coverall that is called very quickly. It is sold as a special game one card at a time.
Split Pot — A bingo game in which the winner splits the sales of the game (the pot) with the bingo hall or House. For example, the winner might get 60 percent of the sales and the house would keep forty percent.

Table Board Bingo — Table Board Bingo is a lottery scheme where players purchase the Table Board card and win prizes by being the first to complete specified arrangements or patterns of numbers on the Table Board Bingo device from numbers selected at random. A Table Board Bingo event can be held in conjunction with a Regular Bingo event and where the Table Board Bingo prizes are in addition to the maximum Regular Bingo prize board.
T.E.D., G.T.I. — An electronic dauber system used to play multiple packs at once. These usually require a rental fee and only one is allowed per player.
Texas Blackout — A variation of bingo. The first number called will be either odd or even. If the first number called is Even then all the even numbers on all your cards are Wild (Jokers). Cover all the even numbers. If the first number called is Odd, cover all the odd numbers. The game then proceeds to a blackout.
Throwaways — See Flimsies above.
Tickets — These are printed pages on which the main stage bingo is played. They are laid out in grids, and normally come in books. Some tickets have bar-codes which describe the numbers on them and are used to help check claims.

Validation — Eligibility required to win additional jackpot amounts. Price varies by number of cards played.
Vegas Night — See Casino Night, above.
VFW or V.F.W. — Veterans of Foreign Wars (re: Bingo Halls)

Wild Number — Usually played on a double bingo that leads into a triple bingo. The first number out of the hopper determines the wild number; for example, if 42 is drawn, all numbers ending in 2 should be marked off.
Wrap Up — The name of the last game of a session.

Keno Glossary and Tips

Keno terms, meaning of words: Terminology, Jargon, Slang, Vocabulary

All Or Nothing — A keno ticket that pays in two ways only: 1) If all the numbers you selected get drawn, or 2) If none of the numbers you pick get selected.

Blower — Plexiglas bubble from which keno balls are blown through a tube and drawn.
Bubble — A container made of see-thru plastic containing the keno balls.

Call — To draw the numbers for each game.
Catch — To catch a number means that a number you have marked on your keno ticket has been drawn.
Combination Way Ticket — A ticket in which groups of numbers are bet several different ways, allowing the player to spread money over several combinations.

Keno Board — A large electronic board that displays the winning keno numbers.
Keno Lounge — The main area within a casino where keno is played.
Keno Runner — A casino employee who shuttles your keno bet from wherever you are to the keno writer, and also delivers payment for winning tickets.
King — A single circled number. Works with other numbers to make a bet or way.
King Ticket — A way ticket that contains one or more kings.

Number Pool — The range of numbers from which you select the ones you want to play. A typical keno pool ranges from 1 to 80.

Spot — Any number from 1 to 80 that a player selects on a keno ticket. It also refers to the number of numbers that are marked on a ticket.
Straight Keno — The basic keno game, played by marking individual numbers on a keno ticket.

Touch Wand — A pointing device used on some video keno machines to select numbers.

Way — A separate bet on a ticket with more than one bet.
Way Ticket — A ticket that groups different numbers to create more than one way to win.

Keno tips:

Playing Keno and Video Keno is like picking your lottery numbers. There isn’t really much you can do to influence or predict the result. It is all down to luck.

In Video Keno, always play from 3 to 8 spots, and play the maximum amount of coins allowed.

Keno tips submitted by visitors.

  • The computer uses different algorithms to randomly pick numbers. Play your numbers in patterns instead of spreading them out all over.
  • In playing Keno remember the payouts and try to keep your winnings below what you have to pay taxes on. Usually I play 9 numbers for a max payout of 2500 on a quarter bet but I am really trying to get 8 out of 9 for a payout of 1175. Then you take your money home and don’t have to worry about old Uncle Sam.
  • Keep your numbers the same regardless of what you pick until you hit large on them. You will always come out ahead at least once. When you are, even if it is only by $1, cash out and do it again!
  • Try playing the top 2 lines. Play 1,2,5,10,11 and 2 others of choice. Vary your choices and you will hit at least 5/7 and probably 7/7 within an hour.

Baccarat glossary, strategy and tips

Glossary of terms, meaning of words: Terminology, Jargon, Slang, Vocabulary.

  • Banco — Banker.
  • Bankroll — A player’s total gambling money.
  • Carte — French for request a card be dealt.
  • Coup — French for a round of play.
  • Croupier — French for dealer.
  • Down Card — A face down card.
  • Face Cards — The Jack, Queen, and King of any suit of cards.
  • High Roller — A player that wagers big bets.
  • House Edge — The casino in-built advantage, usually gained by paying less than the odds.
  • Ladderman – Casino employee who oversees the baccarat game. Personnel working this game are two dealers seated together at the center of the table, a caller standing at the table across from the dealers, and the ladderman, supervising the action from a chair above the table.
  • Le Grande — French for natural 9.
  • Mini-baccarat — A smaller version table baccarat.
  • Monkey — A term for a face card or a 10.
  • Natural — An 8 or a 9 with the first two cards.
  • Palette — The tool (usually a long flat wooden baton) used in the Baccarat game to move cards on the table.
  • Punto — Player.
  • Shoe — Device, usually a wooden box, used for holding and dispensing playing cards to be dealt.
  • Shuffle Up — Premature shuffling of playing cards by the dealer.
  • Standoff — A tie.
  • VIP — A Very Important Person. Usually a big bettor or a high roller.
  • Upcard — A face up card.

How to win at baccarat: (Strategy, plan, tactics, method, system, technique.)

There is very little you can do to influence the outcome at baccarat. Therefore, rather than try to influence or predict the outcome, a good strategy would be to ride on the outcome and vary the intensity of betting appropriately; more as you win, less as you lose.

Establish a pattern of play to your liking and stick to it. This combined with a suitable money management system, like the Paroli system, should give you the opportunity to be a winner.

Baccarat tips:

  • Baccarat is really a game of chance and there is no need to know the third-card rules. In any case, play is closely monitored by the casino dealers and errors are very rare.
  • Avoid standoff or tie bets altogether.
  • Don’t bet against a streak of either Banco (banker) or Punto (player). After three consecutive Banco or Punto, either stop betting until the streak chops or bet with the streak.
  • Don’t be put off by the 5% tax on Banco wins. This is compensated by the fact that Banco wins more times than Punto.
  • If a shoe chops four times in a row bet with the chop on the fifth bet and treat the chop as a trend until it breaks with either a bank or player duplication. — Submitted by visitor

Craps Glossary

Aces — Betting that the next roll will be the total sum of 2.
Any Craps — A bet that the next roll will be 2, 3, or 12.
Any Seven — A bet that the next roll will be 7.
Arm — A term used in the game of craps to denote a player who is so skilled at throwing the dice that they are able to alter the conventional odds of the game. Such a player is said to be ‘an arm’. Whether or not such individuals actually exist or are simply the product of game legend is debatable. However, it is worth noting that the casino craps dealers are very adamant about the dice being thrown against the far wall of the table to ensure a completely random outcome.

Back Line — Another term for the Don’t Pass Line.
Bank Craps — The casino game now known as Craps is actually «Bank Craps». «Craps» is a dice game popular in American private gambling and is played against other players. In Bank Craps players may bet only against the house.
Betting Right — Betting the throw will win on Pass Line and Come bets.
Betting Wrong — Betting the throw will not pass on Don’t Pass Line and Don’t Come bets.
Big Eight — A bet that an 8 will be rolled before a 7 comes up.
Big Six — A bet that a 6 will be rolled before a 7 comes up.
Big Red — Placing a bet on Any Seven.
Boxcars — (Betting on the 12) Two 6s rolled in a craps game are called ‘Boxcars’. (Boxcars are the last cars on a train.)
Boxman — Casino employee who sits between the two dealers at the Craps table and is responsible for the chips the casino keeps at the table.
Buffalo — Placing a bet on each of the Hardway and Any Seven.
Buy Bet (Buy and Lay bet) — Giving the house a 5% commission in order to be paid correct odds for a place bet. Buy and lay bets are made the same way as a place bet, but at corrected odds.

C and E Bet — A one roll bet that the next roll of the dice will be any craps (2,3, or 12) or 11.
Capped Dice — non standard, crooked dice.
Cold Table — for the moment shooters aren’t winning at this table. A table in which very few shooters are making The Point.
Come Bet — Same as the Pass Line bet but made after the Come Out roll.
Come Out Roll — The first roll of the dice in a betting round and determines the point for Pass and Don’t Pass Line bets.

Don’t Come — Making a bet against the dice (a 7 will appear before the point is rolled again) after the come out roll.
Don’t Pass Bet — Making a bet against the dice before a Come Out roll.
Don’t Pass Bar — Just above the pass line is a thinner band of felt where you place your don’t pass bets (essentially the opposite of a pass line bet).
Double Odds — Doubles the initial Pass Line, Don’t Pass Line, Come, Don’t Come bets.

Easy Way — A dice roll of 4, 6, 8, 10 each die being different from the other.
Edge — The advantage the casino has on player on any given wager.

Fade — To meet the bet of an opposing player in the game of dice. This is common in ‘Craps’ as played privately against other players and not against the casino (casino craps — see «Bank Craps» above). Before his first throw the shooter/thrower puts up a stake, and the other players fade it, i.e., bet against the shooter up to the amount of the stake. The shooter must withdraw any part of his stake that is not faded. If the shooter/thrower loses, the other players take away double the amount they faded.
Field Bet — A bet on 2, 3, 4, 9, 10, 11 or 12.
Free Odds Bet — Taken at true odds.
Front Line — Another term for the Pass Line.

Hardway — Betting on a 4, 6, 8 or 10 thrown as pairs (2-2, 3-3…) before rolled easy or before a 7 comes out. (See also ‘The Hard Way Bet’ below)
Hi-Lo — A bet that the next roll of the dice will be a 2 or 12.
Hope Bet — One roll bet on a particular dice combination.
Hoping Hardway — A 2-2 hope bet.
Horn Bet — A bet on 2, 3, 11 and 12 with the same amount.
Horn High Bet — bet amount is split into five parts. Two parts on the high number 12 and three units for the other numbers 2, 3 and 11.
Hot Table — A table in which most shooters are making The Point.

Insurance Bet — Two or more wagers made to partially cover one another.

Juice — Another term for vig (vigorish). The casino edge or commission taken by the house.

Lay Bet — Betting that a point number will not be rolled before a 7 is thrown.
Lay Odds — Additional odds bet against the dice.
Line Bet — Bet on the Pass Line or Don’t Pass Line.
Little Joe — A Hard 4 (2-2).

Marker Puck — A Plastic disk that the dealers use to mark the point on the Craps table; ‘Off’ or ‘On’.
Midnight — One roll bet on 12.

Natural — Another term for a throw of 7 or 11 on the come out roll. (Natural seven or natural eleven.)

Off — Meaning certain bets will be safe on the next dice roll.
One Roll Bets — Outcome of these bets are established by the next dice roll. Depending on the next roll, the bet either wins or loses.
Outside Numbers — The numbers 4,5,9, and 10.

Parley — Increasing a bet, usually double (let it ride).
Pass Line Bet — Bet stating the dice will win or pass.
Payoff — The return or payback the player receives for his or her wager.
Place Bet — bet stating a place number will be thrown before a 7 comes out.
Place Numbers — 4, 5, 6, 8, 9, 10.
Playing the field — is a common and popular bet. To place this bet find the box with the word ‘field’ written in it along with a set of numbers (as in ‘Filed Bet’ above). Placing a field bet means you are betting that the next roll will be a 2, 3, 4, 9, 10, 11, or 12.
Point — See «The Point» below
Point Number — One of the numbers 4, 5, 6, 8, 9 and 10 determined on the come out roll.
Press a Bet — To double a bet.
Proposition Bets — All one-roll bets and the hardway bet.

Rail — The grooved area along the top of the craps table perimeter where players keep their chips
Right Bettor — A player betting the dice will pass or win. A player who bets that the shooter will make the Point.
Rounding — Payout rounding. Rounding up or down the amount.

Seven Out — When a 7 is thrown after a point has been established and before repeating the point number, next player in line will be the shooter.
Shooter — The player who is currently rolling or throwing the dice.
Snake Eyes — When you roll a two in craps, it is called ‘Snake Eyes’ — eyes because they look like eyes, snake because they are bad news since the most common bet made on the craps table is the pass line and when ‘snake eyes’ is thrown on the come out roll a bet on the pass line loses.
Stickman — A casino employee who calls out the dice rolls and returns the dice to the shooter, also responsible for the placing and paying the proposition bets.

Toke — A tip given to the dealer.
The Hard Way Bet — (see also ‘Hardway’ above) Making a hard way bet means going for the total of the two dice on doubles. Say you wanted to go for a hard six, the only way to do it is with two threes. It is called the hard way because it is not easy to hit. There are only four hard way combinations: 4 (2×2), 6 (3×3), 8 (4×4), and 10 (5×5). These are not anytime one-roll wagers. Hard ways win if the selected hard way is rolled before a seven appears or before an «easy way» combination of the hard way total is hit. So if you have a bet on a hard 4 and a 3 and 1 (easy 4) comes up before two twos (hard 4), you lose your hard way bet.
The Point — The number that is established on the come-out roll. Only place numbers (4,5,6,8,9,10) can become the point. The shooter will attempt to repeat throwing the point before throwing a 7 in order to win that round of betting.
Three-way Craps — A bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12.

Vigorish — (Also abbreviated Vig.) The casino edge or commission taken by the house.

Working — Meaning certain bets will be at risk on the next dice roll.
Whirl Bet — Betting on 2, 3, 7, 11 or 12 with the same amount.
Wrong Bettor — A player betting the dice will not pass. A player who bets the shooter will not make the point and instead he will Seven-Out.

Yo — The number 11. Also called Yo-leven

Poker Glossary

Aces Wired — (Also, Bullets) Two Aces back-to-back (in the hole).
Act — When its your turn to act, you either check, call, fold, open bet, or raise.
Action — A wager or bet of any kind. The placing of money into the pot (e.g. many bets and raises is described as ‘a lot of action’).
Add-on — To buy additional chips in a tournament that allows it.
Aggressive — A player who frequently raises and re-raises is said to be aggressive.
Alligator Blood — (USA) A tough player is good under pressure.
All-in — When a player bets all his wagering money available on the table.
Ante — In poker, a small bet as the minimum bet that each player is required to put into the pot before a new hand starts. A compulsory opening or starting bet, applied in games with an ante, put up by players before each hand; e.g. Casino Stud Poker, 7-card stud.

Back Door — A hand made using the last two cards dealt in seven card stud or Texas Hold’em (e.g. ‘a back door flush’).
Back-to-back (BB) — When a player is dealt a pair with the first two cards.
Bad Beat — Losing a pot holding a very strong hand you were sure would win.
Bank — The financial backer of a gambling operation.
Banker — In a card game, dealer or the players who books the action of the other bettors at the table.
Bankroll — The total amount of money you have the intention of gambling with.
Base Deal — Dealing from the bottom of the deck. A form of cheating.
Behind — Before the last cards have been dealt, if you don’t have the best hand you are ‘behind’.
Belly Buster — An inside straight draw.
Berry Patch — (USA) An extremely easy game.
Bicycle Wheel — The hand A2345, also called a wheel or bicycle.
Big Bet — The largest betting amount in limit games.
Big Blind — In flop games, two bets are usually posted before any cards are dealt. The ‘small’ blind by the player to the left of the dealer and the ‘big blind’ (double the small blind) by the player to the left of the small blind.
Big Slick — Ace King as your hole cards in Hold’em.
Blank — A card that appears not to help anyone.
Blind Bet — A bet posted without the player sees any of his cards.
Blinds — A forced bet in Hold ’em.
Bluff — To bet strong with a weak hand, aimed at misleading the other players in the hope that they will fold.
Board — The community cards dealt face-up in the center of the table in a flop game (e.g. Hold’em) or the up cards in a stud game (e.g. seven card stud).
Boat — Another term for a full house.
Bottom Pair — Making a pair with the lowest card on the flop.
Bracelet — Winning a championship event at the World Series of Poker (WSOP) earns the player a Gold Bracelet. Highly prized amongst poker professionals.
Brass Brazilians — The best hand, also known as ‘the nuts’.
Brick — A ‘blank’ in seven card stud (e.g. a card that appears not to help your hand).
Brit Brag — A 3-card poker game, with variations. Has many combinations and options open to the player.
Bring In — To ‘bring it in’ is to make the first bet on the first round of a hand. In seven-card stud, the bring-in is a mandatory bet made by the player with the lowest upcard in the first round of betting.
Broadway — An Ace high straight.
Brush — The employee at a cardroom is sometimes referred to as the ‘brush’.
Bug — A joker.
Bullets — A pair of aces in the hole. (Also, Aces Wired)
Bump — To raise.
Buried — A buried pair is a pair in the hole in seven card stud — a pair in the first two down cards.
Burn — A ‘burn card’ is a card discarded from the top of the deck at predetermined points in deals (in case a player has seen it). In card games after a shuffle and cut, one card is placed on the bottom of the deck or in the discard tray, which is called burning the card.
Bust — To run out of money. ‘Busted out’ in competitions where its final.
Busted Hand — A hand of less value than a pair (e.g. if you miss a straight, you have a busted straight).
Button — A flat disc called the dealer button. The player with the button is the last to receive cards on the deal.
Buy — To buy a pot is to make a bet large enough that other players would be unlikely to call.
Buy-in — The chips which players buy to gamble.

Call — To call is to match the current bet.
Calling Station — A player who calls too often.
Cap — The limit on the number of raises in a round of betting in limit games.
Cardroom — Cardrooms are the rooms in which poker is played, or the organizations that run those rooms. Most casinos that offer poker have a separate room, or at least a roped-off area, designated as the cardroom.
Card Shark — A person who is an expert at cards.
Cards Speak — Is the rule that the value of your hand is determined solely by your cards. You don’t have to declare your hand properly in order to claim the part of the pot you deserve.
Caribbean Stud Poker — Also called ‘Casino Stud Poker’, A casino table game based on the standard 5-card stud poker game played on a Blackjack-type table. Some casinos also offer a progressive jackpot paid to high ranking hands. This table game is played with one deck of cards.
Carpet joint — A big card room with comforts.
Case — The fourth card of a particular rank.
Case Money — Emergency money.
Casino Hold’em Poker — Casino Hold´em poker uses the concept of Texas Hold´em Poker but allows the player to play against the house.
Catch — If cards are helping you or are treating you well, you are ‘catching cards’.
Catching Cards — Getting favorable cards.
Check — Pass the turn of calling the first bet in a betting round to the next player.
Check-Raise — To check and then raise a bet in the same betting round.
Checks — (USA) Poker chips.
Chop — To return the blinds to the players who posted them and move on to the next hand (when no-one wants to play the hand).
Coffeehousing — To talk about one’s hand, usually with the intention of misleading other players.
Cold Call — To call more than one bet (e.g. one player bets, the next raises and the next calls).
Color Up — To exchange one’s chips for ones of higher value.
Come Hand — A hand which must improve to be able to win.
Community Cards — Cards dealt face-up in the middle of the table and their rankings are shared by all the players.
Connectors (Connected) — Cards of consecutive ranks, especially pocket cards, are called connectors. If they’re also of the same suit, they’re called Suited Connectors.
Cowboys — Kings.
Crack — When a powerful hand is beat it is ‘cracked’ (e.g. pocket aces).
Crying Call — A call by a player who is virtually certain they will not win the pot, and probably knows it.
Cut — To split the deck of cards before they are dealt.
Cut Card — Colored faceless plastic card used to cut the cards after the shuffle.

Dead — A hand that is no longer eligible to win the pot.
Dead Money — An inexperienced player who has virtually no chance at winning a tournament. Their chips are said to be «dead money».
Deal — To give out the cards during a hand.
Designated Dealer — In a poker room where each game has a resident dealer, a different player serves as the designated dealer for each hand. In poker games like Texas hold‘em, the player to the left of the dealer bets first.
Deuce — Twos are sometimes called deuces.
Discard Tray — A tray on the dealer’s right side that holds all the cards that have been played or discarded.
Dominate — A starting hand that will almost always beat another starting hand is said to dominate that hand. For example, in Hold’em poker, AK dominates K2. Most of the time K2 makes a playable hand, AK will make a better hand. However, a 2 might still lose the hand.
Door Card — The first card dealt face up to each player in seven card stud poker.
Draw — To draw a card (e.g. if you need a card to make a straight, you are on a ‘straight draw’ or are ‘drawing to a straight’. In draw poker, the second round of cards that are dealt. The word draw has slightly different meanings in different contexts, although generally it has something to do with receiving more cards, with the hope of improving your hand. Draw games are games where at some point during the hand you are allowed to discard some or all of your cards, to be replaced from the deck. Drawing two is thus exchanging two of your cards. ‘The draw’ is the point during the game at which players may do this. By default, when someone asks you if you want to play some draw, they usually mean five card draw. In other poker games, drawing simply means staying in the game with the hope of improving your hand when more cards come. When you stay in a hand with the hope of improving, you are said to be ‘on a draw’.
Drop — (Also, Fold) To abandon your hand or throw away your cards without calling a bet.
Down to the Felt — Totally out of money, broke.

Eight ball — $800.00.

Face Cards — The jack, queen, and king of any suit of cards.
Family Pot — When all players enter a pot.
Fast — Aggressive.
Fast company — Tough players. Sometimes meaning unscrupulous.
Favorite — The hand that is expected to win most often in a particular situation.
Felt — The surface of most poker tables. A player who is running low on chips is said to be ‘down to the felt’.
Fifth Street — The fifth card dealt in a hand of stud poker. In seven-card stud, the third round of betting is called fifth street because players have five cards. In Texas hold‘em poker, fifth street is the fifth card on board and the final round of betting.
Fill — To draw a card that makes a five-card hand (straight, flush, full house, straight flush).
Fill up — To fill a full house.
Fish — A poor player.
Fishing — A player who stays in a poker game longer than advisable generally is fishing for the card or two that will make the hand a winner.
Fishhooks — Jacks.
Flat Call — As opposed to calling, flat calling emphasises the fact that you didn’t raise.
Flop — A number of games, such as hold’em and omaha, are played with five community cards. The first three of these cards are dealt all at once, face up, and are called the flop. Games with a flop can be called flop games.
Flush — Five cards of the same suit.
Fold — (Also, Drop) To abandon a poker hand. When a player declines a bet and drops out of the hand.
Foul — In pai gow poker, a hand is fouled when the two-card Low hand is set higher than the five-card High hand, or when the hands are set with the wrong number of cards. A fouled hand is a losing hand.
Four of a Kind — Four cards of the same rank, also known as Quads.
Fourth Street — The fourth card dealt in a hand of stud poker. In seven-card stud, the second round of betting is called fourth street because players have four cards. In Texas hold‘em poker, fourth street is the fourth card on board and the third round of betting.
Free Card — Seeing the next card without having to call a bet (e.g. if everyone checks).
Freeroll — When you have a hand that will at least share the pot but still has a chance of winning, you are said to be freerolling. Also used in online poker rooms in order to demonstrate a site’s looks and feel to new players before playing for real money. When a site offers Freeroll it means you can sign up and play for free against other players who also requested Freeroll play.
Freeze-out — Any tournament format in which you cannot re-buy.
Full House — A hand consisting of three cards of one rank and two cards of another rank.

George — A poor player.
Give the office — (USA) To give a warning regarding cheating.
Glimmer — Money.
Going All-in (Also known as «All-in») — In cardroom poker, to call with (to bet) all your chips. If another player bets more chips than you have in a No Limit game, you can go All-in and stake your total stack against an equivalent amount of your opponent’s stack.
Goulash joint — A restaurant or bar that runs a regular card game hidden in a back room.
Greek Dealer — (Also, Mechanic) A player who cheats when dealing.
Grinder — A player who only aims to win a little money each day.
Gutshot — An inside straight draw.

Hand — Refers to the cards that you hold, or to everything that happens in a card game between shuffles of the deck. A hand begins with the shuffling of the cards, dealing and then betting until a winner is declared which is when the hand is over. To ‘play a hand’ means to be dealt in or to call the initial bet.
Hanger — A card that juts out conspicuously when a cheater is dealing.
Heads Up — A play between only two players.
Help — Someone who needs help needs their hand to improve for a chance of winning the pot.
High (High hand) — The best hand.
High Poker — Standard poker, as compared to low poker or lowball. In high poker, high hands win.
High Society — The highest denomination of chips in a card room.
Hit — If you hit it means you have at least paired a card on the flop or hit a draw. If you miss it means you haven’t matched anything or missed a draw.
Hold ’em — A form of poker in which each player is dealt two cards face down, called hole cards. The player may then use none, one, or both of his hole cards, in combination with five community cards dealt face up, to make the best possible five card hand.
Hole — Your first two down cards are said to be ‘in the hole’.
Hole Card — In stud and Texas Hold‘em poker, the facedown cards dealt to each player. In blackjack, the facedown card that the dealer gets.

Inside Straight (Draw) — An inside straight draw is a draw to a straight that’s missing one of the cards in the middle (as opposed to on the end). 4578 is an inside straight, 4567 is an outside straight. Also called a one-gapper or a gutshot.
Isolate — To isolate a player is to raise with the intention of removing everyone else from the hand except that player.

Joker — (Also, Wild Card) The 53rd card in a deck, sometimes used as a wild card. A card that can be labelled whatever suit and rank the possessor wishes to.

Kalooki (also, Kalookie, Kaluki, kaloochi, Caloochi) — Kalooki is a card game the same as Rummy, with a number of minor exceptions. Kalooki is a game often played with wild cards. There are many variants of Kalooki and the rules may differ depending on where the game is played or which version of Kalooki is being played.
Kansas City — Kansas City lowball is Low Ball with the ace as high. Best hand is 23457.
Kicker — The highest unpaired card in your hand that doesn’t participate in a straight or flush, i.e., the card that does not contribute to the strength of your hand except by itself.

Ladies — Queens.
Limit (Limit Poker) — Any game in which there is a fixed limit on how much you can bet or raise in any round.
Limp — To flat call an opening forced bet is to limp into a hand.
Live card — A fresh card or a card that has not been seen.
Live game — A game with lots of betting action.
Lock — A hand that is guaranteed to win at least part of the pot.
Loose — A loose player plays more hands and holds on to them longer.
Lowball — A 5 or 7 card version of poker in which the lowest hand wins.
Low Poker — Also called lowball, is poker in which the pot is awarded to the hand with the lowest poker value.

Make a Hand — To get a decent hand that has a shot at winning the pot.
Maniac — A player who plays extremely loose and aggressive, often raising with just about anything.
Match Play — The competition system used in tournaments (usually card games) in which two participants play a series of games which ends when one player accumulates a required number of points. Each game could be worth one, two, or more points.
Mechanic — (Also, Greek Dealer) A cheater who manipulates the cards to his benefit when dealing.
Mechanic’s Grip — The way a cheater holds the deck of cards to facilitate his manipulations.
Middle Pair — If there are three cards of different ranks on the flop in Hold’em, and you pair the middle one, you have middle pair.
Mitt joint — (USA) A club where the house cheats the players, or one that turns a blind eye to cheating in general.
Monster — An extremely strong hand, one that is almost certain to win the pot.
Muck — To ‘muck’ your cards it to put them into the pile of discarded cards when folding.

No-limit — A form of betting where players can bet any amount they choose, from the chips or money in front of them.
Nuts (or Nut) — The nuts is the best possible hand.
Nut Straight — The highest possible straight in a given hand.

Odds — The probability of making or not making a hand (e.g. if you have a 25% chance of making a hand, the odds are 3 to 1 against your making it).
Off-suit — Not of the same suit.
Omaha — A flop game dealt similar to Hold’em but with four down-cards each. A hand is made using five from a possible nine, but two and only two must be used from the players hand.
On the Finger — Money given on credit.
On tilt — Going ‘on tilt’ is a bad reaction to an unlucky hand resulting in uncontrolled wild play.
Open — To ‘open betting’ is to make the first bet in a round.
Outdraw — To make a better hand than an opponent by drawing more cards.
Outs — Live cards or fresh cards remaining in the deck that may improve one’s hand.
Overpair — In flop games, a pocket pair higher than the highest card on the board. If you hold AA and the flop is K62, you have a nice overpair.

Paint — A card with a picture (Jack, King or Queen).
Pair — Any two cards that have the same rank.
Pasadena — Fold.
Pass — To not bet, to fold.
Passive Play — A style of play that is characterized by reluctance to bet and raise.
Pat — In draw poker, a hand that does not need any more hands. In blackjack, an unbusted hand worth at least 17 points.
Pineapple — A variation on Hold’em where players receive three cards each and are forced to discard one of them after the flop is dealt. Thus reverting to Hold’em.
Play Back — To play back at someone is to raise their opening bet.
Playing the Rush — A poker term referring to a player who has just enjoyed a short-run of good luck marked by winning a very large pot of money in one hand or winning several hands in close succession. If the player subsequently begins to play more loosely or more aggressively they are said to be ‘playing the rush’.
Play on Your Belly — To play without cheating.
Play the Board — In flop games like Hold’em, if your best five card hand uses the five community cards, you’re playing the board.
Poker Hand — A collection of exactly five cards that constitute a hand according to the accepted list of hands.
Pocket Cards — Cards dealt face down.
Position — Refers to your betting position at the table (e.g. the first players to act are in an early position).
Position Bet — A position bet is a bet made more on the strength of one’s position at the table than on the strength of one’s hand. A player on the button in hold’em poker is in good position to steal the pot if no one else opens.
Post — To post a bet is to place your chips in the pot (or, commonly, out in front of you, so that your bet can be counted). In poker, posting usually means a forced bet, such as a blind.
Pot — In a poker game, the amount of money that accumulates in the middle of the table as each player antes, bets, and raises. The pot goes to the winner of the hand.
Pot-Limit — Any game in which the maximum bet or raise is the size of the pot.
Pot Odds — The ratio of the amount of money in the pot to the amount of money it will cost you to call a bet.
Prop — Short for proposition player (see below).
Proposition Player (Similar to ‘Shill’ in casinos) — A proposition player, or ‘prop’, is a player who is paid by a cardroom to play poker, usually in order to keep games going when they get shorthanded, or to get games started. Props are paid a salary, but they gamble with their own money.
Protect — To protect a hand is to bet so that more people will fold, reducing the chances of anyone outdrawing you.
Pushka — (USA) An arrangement between two or more of the players to share part of the pot’s win, or more precisely, the container into which the shared chips are played.

Quads — Four of a kind.
Qualifier — In poker, the minimum standard a hand must meet in order for it to be eligible for part of the pot.

Rabbits — Weak players.
Rabbit Hunting — Is the act of asking to see what cards would have come up if a hand had continued. For example, if a hold’em poker player folds a flush draw, but would like to know if the flush would have come in, he or she might ask the dealer to deal out the next few cards. Some cardrooms prohibit it.
Rack — Plastic, wooden or metal tray to place rows of poker chips.
Rainbow — Three or four cards of different suits.
Raise — In poker, a player raises by matching the previous bet and then betting more (adding more money to the pot), to increase the stake for remaining players.
Rags — Cards that do not help a hand.
Railbirds — Spectators.
Railroad bible — Deck of cards.
Rake — The percentage of a pot that the casino/house keeps. The money that the casino charges for each hand of poker. It is usually a percentage (5-10%) or flat fee that is taken from the pot after each round of betting.
Rank — The worth of a set of cards.
Read — To read someone is to have a good idea what their cards are based on the way they play (or by spotting tells).
Re-buy — When you first sit down at a game, you buy in with a certain amount of money. Re-buying is what you do when you buy more chips before you leave. Re-buys are also allowed in some tournaments to players who fall below a certain point — usually only up until a certain point and often limited to a fixed number of re-buys. The time during which one may re-buy, usually lasting from the start through the early stages of the tournament, is called the re-buy period. Tournaments with re-buys are called, generically, re-buy tournaments.
Represent — To bet in such a way as to indicate that you have a certain hand.
Riffling (Card Riffling) — A commonly used shuffling process. To accomplish a riffle, the deck is divided roughly in half and the two halves are interleaved by pulling the card corners up with the thumbs and letting the two halves ‘riffle’ together. Riffling is also sometimes called ‘zipping’ the cards. Like card Stripping (see below), the riffling process can span a range from a fine riffle to a coarse riffle.
River — The final (seventh) card dealt in Hold’em, Omaha or Seven Card Stud. In seven-card stud, staying in until the fifth and final round of betting is called going to the river.
Road gang — Team of cheats.
Rock Garden — A game of tight players.
Rolled Up — In Seven Card Stud, three of a kind on the first three cards.
Round — Refers to either to a round of betting or a round of hands.
Rounder — An astute player who knows all the angles and earns his living at the poker table. The opposite of a ‘sucker’.
Round of Play — A round or hand of play can consist of a single wager or several wagers made during the time of a short wagering event. For example, in poker the round of play (wagering event) begins with the dealing of the cards and ends when the winning player takes the pot. In casino craps a round of play begins with the ‘come out’ roll and ends when the passline wagers are decided. This may take one or several rolls of the dice. In between, the player might have multiple wagers riding on several different numbers and other betting options. All wagers made between the time of the come out roll and the decision roll are considered to be part of that round of play. In roulette each spin is counted as a round of play, no matter how many bets you place.
Royal Flush (Also, Royal Straight Flush or Royal) — An Ace-high straight flush; the best possible poker hand.
Running — Two needed cards that come as the last two cards dealt are said to be running.
Rush — A player who wins a large number of pots in a short period of time is said to be on a rush.

Sailboats or Sail Boats — Pocket fours (4,4 starting hand).
Sandbag — To check and then raise the opener, or to check holding back raising to get more money in the pot.
Scare Card — A card that when it appears makes a better hand more likely (e.g. In Hold’em, a third suited card on the river is a scare card, because it makes a flush possible).
Scarne Cut — To cut by pulling cards from the center of the deck and placing them on top of the deck.
Schenck’s Rules — First known rules of poker.
Schoolboy Draw — An unsound, unwise draw.
Scoop — To win an entire pot, especially in high-low split games.
Scoot — Scooting is the practice of passing chips to another player after winning a pot. Typically, scooting partners will agree to ‘scoot’ each other a predetermined number of chips after winning each pot. Most Casinos prohibit this.
Seating List — In most cardrooms, if there is no seat available for you when you arrive, you can put your name on a list to be seated when a seat opens up. Typically, games are listed across the top of a board, and names are written below each game so that players are seated for games in the order in which they arrive.
Seat Position — The position of a player relative to the other players.
Seconds — Cheating by dealing the second card instead of the top card.
See — To call a bet.
Semi-bluff — Similar to a Bluff, except that the Semi-bluff has some chance of making a winning hand.
Sequence — Cards of consecutive value as in a straight.
Sequential Declaration — The last bettor or raiser being required to declare his hand in high-low poker.
Session — The time period in which a poker game is held.
Set — Three of a kind with two in the hole. In pai gow poker, players set their seven cards into two separate hands of two and five cards each.
Seven Card Flip — Seven-card stud poker in which the first four cards are dealt facing down and then the player turns any two, face up.
Seven Card Stud — A variation of poker dealing seven cards to each player, but only five cards are used to make a hand.
Sevens Rule — A rule in low-ball poker in which a player with seven low or better must bet or forfeit further profits from the pot.
Seventh Street — In seven-card stud, the fifth and final round of betting is called seventh street because players have seven cards.
Shiner — A tiny mirror or any reflecting device used by a cheater to see unexposed cards.
Short Call — To call part of a bet (short call) in table stakes with all the money one has on the table.
Shorthanded — A game is said to be short-handed when it falls below a certain number of players.
Short Pair — A pair lower than openers, such as a pair of tens in jackpots.
Short Stack — A player who is ‘short stacked’ has too few chips to cover the likely betting in a hand.
Short Stud — Five-card stud poker.
Shotgun — Draw poker with extra rounds of betting that start after the third card is dealt.
Shove Them Along — Five-card stud poker in which each player has the choice to keep his first up card dealt to him or to pass it to the player on his left.
Showdown — When all the betting’s done, if more than one player is still in the pot, the players who remain in the pot must show their hands in the showdown to determine the winner.
Shuffle — Before each hand the dealer mixes up the order of the cards.
Shuffling (Card Shuffling) — Is a generic term which encompasses all card mixing techniques used to prepare a deck or a shoe for continued play. All casino shuffling processes employ a combination of mixing techniques. These may include ‘Stripping’ or ‘washing’ the cards as well as ‘riffling’, ‘boxing’, ‘plugging’, ‘cutting’ and other off-spring techniques. All shuffling processes employ multiple riffles of ‘clumps’, ‘picks’, or ‘grabs’ to achieve some level of randomization. The shoe games, which use multiple decks of cards (4, 6, or 8 decks), will often employ the most intricate riffling patterns of all. In these, the picks are riffled together and then re-picked and re-riffled in complex symmetric patterns.
Side Money — The amount set aside from the main pot in table stakes. See ‘Side Pot’ below.
Side Pot — If the call bet or the raise bet is $20 and a player has $15 only, this player makes an ‘all in’ bet (he puts all his money into the pot). In this case a side pot is created for those players who have more money to bet. The $5 difference is placed into this side pot. All other active players carry on betting and and their money is placed into this side pot and if at the end one of them has the best hand, he or she wins both; the main pot and the side pot. If the ‘all in’ player has the best hand, he or she claims the main pot, and the side pot is awarded to the best hand among those players who were still active in betting. You win a pot that you put money into.
Sign on Your Back — Someone identified as a cheater.
Singleton — In poker, a card that is the only one of its rank.
Sixth Street — In seven-card stud, the fourth round of betting is called sixth street because players have six cards.
Skin — A dollar.
Skin Game — A game having two or more collusion cheaters.
Skinning the Hand — A cheater’s technique to get rid of extra cards.
Skoon — A dollar.
Slowplay — To slow-play is to underbet a very strong hand.
Slowroll (Slow rolling) — An annoying habit that means you slowly reveal that you have the winning hand. To reveal one’s hand slowly at showdown, one card at a time (to irritate other players who think they won).
Small Blind — See ‘Big Blind’.
Smooth Call — To call one or more bets with a hand that’s strong enough for a raise.
Snap Off — To beat someone, often a bluffer, and usually with a not especially powerful hand, is to snap them off.
Snarker — A player who wins a pot and then ridicules the loser.
Soft — Easy.
South — (USA) Fold.
Spikes — A pair of aces.
Splash (the pot) — To throw your chips into the pot, instead of placing them in front of you.
Spread Limit — Betting limits in which there is a fixed minimum and maximum bet for each betting round, and any amount in between these limits may be bet.
Squeeze Bet or Squeeze Raise — To bet or raise against another strong hand in order to extract more money from a third player holding a weaker hand.
Stack — All your chips.
Steal — To (attempt to) steal a pot is to make a bet when it appears no one else has anything. To win the pot by bluffing.
Steam — A player who is on ‘Tilt’ is sometimes said to be steaming.
Stenographers — Four queens.
Still Pack — The deck of cards not in play when two decks are used.
Stonewall — One who calls to the end with a poor hand.
Straddle — Doubling the blind. Live straddle is a live bet equivalent to two big blinds. The player placing the straddle effectively becomes the ‘bigger blind’. It is a voluntary additional blind made by the player ‘under the gun’ (UTG, the player who is first to act) after the posting of the small and big blinds, but before cards are dealt. The person who makes the straddle bet gets to bet last in the pre-flop round. A straddle counts as a blind and not a bet, so the player who made it can still raise if everybody calls his straddle.
Straight — Five cards of consecutive ranks or in sequence.
Straight Draw — Draw poker not requiring openers.
Straight Flush — A hand consisting of five cards of consecutive ranks and of the same suit.
Streak — A run of winning or losing hands.
Street — The betting interval in a hand, e.g. the fifth card dealt in Seven Card Stud is known as fifth street.
Stringer — A straight.
Stripping (Card Stripping) — Is a shuffling technique which reverses the sequential order of the cards in the deck. For instance, imagine if a dealer took the first card off the top of a deck and placed it on the table and then took the second card off the top and placed it on top of the first card. If this process were continued until the 52nd card was placed on top, then the sequential ordering among the cards would have been completely reversed. This characterizes the basic process of striping. The process described above would be a very fine strip. Often the dealers will speed up the process by rapidly pulling small clumps of cards off the top of the deck rather than a single card at a time. The number of cards in the clumps determine how fine or coarse the striping process is.
Stud Poker — One of the two basic forms of poker game (the other is draw poker) and played with open or exposed cards (up cards) and with one or more concealed cards known as hole cards (down cards).
Suicide King — The king of hearts (showing a sword pointed at its head).
Suit — Any one of the four types of cards: clubs, diamonds, hearts or spades.
Super Stud Poker — A five-card poker game known as Caribbean Stud Poker and Casino Stud Poker, but with a Progressive Jackpot. The «Super» (used in UK casinos) is to say that the game runs a Progressive Jackpot. Tables of the same game are interconnected with other participating casinos, and any player that makes a Royal Flush wins the Jackpot. There are smaller prizes for the top hands such as «four of a kind» and «full house».

Table Stakes — Stakes in which the betting and raising is limited to the amount of money a player has in front of him. The amount of money or chips a player puts on the table, which he may not add to or reduce, during the hand.
Take It or Leave It — See ‘Shove Them Along’ above.
Talon — The remainder of the deck after the deal.
Tap — Tap the table means to check. Also, to bet all one’s money in table stakes. Also (USA), to bet the amount of an opponent’s entire stack, forcing him to go ‘all in’ if he calls the bet.
Tap City — A player having gone broke in a game.
Tapioca — Out of money.
Tap Out — To bet and lose all one’s cash, forcing one to leave the game.
Tap You — A raise. Also, an expression for a player betting an amount equal to all the money his opponent has on the table in table stakes.
Tell — An unconscious gesture that reveals information about your hand.
Tell Play — Observing the dealer’s body language and expressions to determine his hole card. In poker game ‘tells’ pertain to quirks or readable aspects of a players actions, verbal behavior, or body language that give away information about what cards they are holding.
Texas Hold’em — (or simply Hold’em) Is a poker game in which each player gets two pocket cards, while five community cards are dealt face up on the table.
Third Street — In seven-card stud, the first round of betting is called third street because the players have three cards.
Thirty Days or Thirty Miles — Three tens.
Three Of A Kind — Three cards of the same rank.
Tierce — A three-card straight flush.
Tiger — A low hand from the two to the seven.
Tight — Conservative.
Tight Player — A player who seldom bets unless he has a strong hand.
Tilt (Tilting) — Players who are ‘on tilt’ make bad betting decisions because of their emotions (e.g. frustrated, angry or upset).
Time Cut (Also, Axe or Collection) — Money charged each player on a time basis by the casino or by the poker room owner. Charge is usually on a 3 minute or an hourly basis.
Top Pair — If there are three cards of different ranks on the flop in Hold’em (or any flop game), and you pair the highest one, you have top pair.
Trap — You’re ‘trapped’ if after putting some money in the pot you’re faced with the proposition of calling a raise in order to continue, especially an uncomfortably large raise.
Trey — A three.
Tricon, Trio, Triplets, or Trips — Three of a kind.
Turn — The fourth of five community cards in flop games (e.g. Hold’em and Omaha). Sometimes called fourth street.
Two-Card Poker — A poker game in which the best two cards win.
Two Pair — A hand consisting of two sets of pairs and a singleton. A hand consisting of two cards of one rank, and two cards of another rank, and an unpaired card (e.g. KK992).

Underdog — When two hands face off, the underdog is the one that is less likely to win.
Under the Gun — The first player to act after the blind bets is said to be under the gun.
Unlimited Poker — Poker in which no limit is placed on bets or raises.
Up — Refers to the highest pair of two (e.g AA883, you have aces up as they are the higher pair).
UTG — Short for ‘under the gun’, the player immediately to the left of the big blind who is first to act.

Valet — A jack.
Value — The return you get on your betting investment.

Washing (Card Washing) — A card shuffling technique where the dealer spreads the cards on the table face down and then proceeds to mix them around with his hands flat in a face-washing-like action before gathering them up and performing a more normal shuffle. Card washing is intended to remove any consistencies in the sequencing among the cards that new decks of cards have, or that were produced in play prior to the present shuffle. In standard table poker the cards are washed after every hand before they are subjected to a more conventional shuffling. In blackjack and baccarat, the the cards are washed when old decks are taken out of play and fresh new decks brought in to replace them.
Weak — A style of play characterized by a readiness to fold and a reluctance to raise. Also describes a poor player.
Whangedoodle — A round of jackpots played after a big hand such as four of a kind.
White Meat — Profit.
Wild Card — (Also, Joker) A card that can be labelled whatever suit and rank the possessor wishes to.
Wired (Back-to-Back) — A pair, trips, or four of a kind dealt consecutively or back-to-back in a hand, usually in a stud hand starting with the first card.
Wire-up — Three of a kind with the first three cards.
World Series of Poker — A Hold’em poker tournament with a $10,000 buy-in held every year (in May) at Binion’s Horseshoe Casino in Las Vegas.